#pragma once
#include "Controladormouse.h"
#include <GL\glut.h>

class ControlMouseExterno :
	public ControladorMouse
{
public:
	ControlMouseExterno(Escena* escena);
	virtual ~ControlMouseExterno(void);

	virtual void onPassiveMotion(int x, int y);
	virtual void onMotion(int x, int y);
	virtual void moverCamara(int despX, int despY);
};

